类的注解方式
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| class Animal { name: string; constructor(theName: string) { this.name = theName; } move(distanceInMeters: number = 0) { console.log(`${this.name} moved ${distanceInMeters}m.`); } }
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继承中super
// 注意这个super, 如果在constructor内就是默认指 构造函数 。
// 如果在constructor外部(除了constructor),这个super 就是指的 父类 (Animal)。
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| class Snake extends Animal { constructor(name: string) { super(name); } move(distanceInMeters = 5) { console.log("Slithering..."); super.move(distanceInMeters); } }
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类的修饰符
三大类成员修饰符: public / private / protected
public
// 在TypeScript里,成员都默认为 public。
// 如果类默认不写, 就是public
public : 公共成员属性
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| class Animal { public name: string; public constructor(theName: string) { this.name = theName; } public move(distanceInMeters: number) { console.log(`${this.name} moved ${distanceInMeters}m.`); } }
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private
// private : 私有属性
// 当我把 Animal 类中的 构造函数变成私有, 如下:
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| class Animal { public name: string; private constructor(theName: string) { this.name = theName; } public move(distanceInMeters: number = 0) { console.log(`${this.name} moved ${distanceInMeters}m.`); } }
class Snake extends Animal { constructor(name: string) { super(name); } move(distanceInMeters = 5) { console.log("Slithering..."); super.move(distanceInMeters); } }
let sam = new Snake("Sammy the Python"); sam.move();
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当我把 构造函数变成私有属性时, 编辑器会提示说 我子类(Snake)继承不了
// 当我把 Animal 中的 move 方法设为 private 时, 会出现如下报错:
因此 , 可证明 private 只能自身调用, 子类和实例不能调用.
protected
protected修饰符与 private修饰符的行为很相似,但有一点不同, protected成员在派生类中仍然可以访问。
也就是说 protected 可以自身调用,也可以子类调用.
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| class Animal { public name: string; public constructor(theName: string) { this.name = theName; } protected move(distanceInMeters: number = 0) { console.log(`${this.name} moved ${distanceInMeters}m.`); } }
class Snake extends Animal { constructor(name: string) { super(name); } move(distanceInMeters = 5) { console.log("Slithering..."); super.move(distanceInMeters); } }
let jack = new Animal('jack') jack.move()
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这时,在编辑器上, 实例调用move方法会报错,
readonly(只读)修饰符
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| class Octopus { public readonly name: string; private readonly numberOfLegs: number = 8; constructor(theName: string) { this.name = theName; } readonly say() { console.log('hi'); } } let dad = new Octopus("Man with the 8 strong legs"); dad.name = "Man with the 3-piece suit";
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readonly 注意事项:
- 顺序: 要放在 public/private/protected 之后
- 是否可写: 加上 readonly 表示 只读,不可写
- 不能修饰成员方法.
参数属性
简写写法
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| class Animal1 { constructor(private name: string) { } move(distanceInMeters: number = 0) { console.log(`${this.name} moved ${distanceInMeters}m.`); } }
class Animal2 { private name: string constructor(name: string) { this.name = name } move(distanceInMeters: number = 0) { console.log(`${this.name} moved ${distanceInMeters}m.`); } }
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存取器
大概看了一下, 其实就是 getter 和 setter
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| let passcode = "secret passcode";
class Employee { private _fullName: string = 'jack';
get fullName(): string { return this._fullName; }
set fullName(newName: string) { if (passcode && passcode == "secret passcode") { this._fullName = newName; } else { console.log("Error: Unauthorized update of employee!"); } } }
let employee = new Employee(); console.log(employee.fullName);
console.log(employee.fullName = 'new jack');
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静态属性
这个也是 不属于 TS 新有的知识, 学到这里,我发现其实我们大都是还是在复习JS, 要学好TS前提是JS基础一定要好啊
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| class Grid { static origin = {x: 0, y: 0}; calculateDistanceFromOrigin(point: {x: number; y: number;}) { let xDist = (point.x - Grid.origin.x); let yDist = (point.y - Grid.origin.y); return Math.sqrt(xDist * xDist + yDist * yDist) / this.scale; } constructor (public scale: number) { } }
let grid1 = new Grid(1.0); let grid2 = new Grid(5.0);
console.log(grid1.calculateDistanceFromOrigin({x: 10, y: 10})); console.log(grid2.calculateDistanceFromOrigin({x: 10, y: 10}));
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抽象类
抽象类: 能够提供其他类的基类 , 它们一般不会直接被实例化
抽象类:
- 无法创建实例
- 在抽象类中 抽象方法一定要实现 (这一点和接口很像)
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| abstract class Animal { abstract makeSound(): void; move(): void { console.log('我在移动'); } }
class Dog extends Animal { makeSound() { console.log('汪汪汪'); } }
class Cat extends Animal { makeSound() { console.log('喵喵喵');
} }
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高阶技巧
- 定义类的时候, 定义了一个类型;
- 定义类的时候, 定义了一个构造函数;
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| class Greeter { static standardGreeting = "Hello, there"; greeting: string; greet() { if (this.greeting) { return "Hello, " + this.greeting; } else { return Greeter.standardGreeting; } } }
let greeter1: Greeter; greeter1 = new Greeter(); console.log(greeter1.greet());
let greeterMaker: typeof Greeter = Greeter; greeterMaker.standardGreeting = "Hey there!";
let greeter2: Greeter = new greeterMaker(); console.log(greeter2.greet());
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- 把类当做接口使用
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| class Point { x: number; y: number; }
interface Point3d extends Point { z: number; }
let point3d: Point3d = {x: 1, y: 2, z: 3};
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